An Analysis of The Design of An Information System For Scheduling Super Softskill Mentoring (SSM) Activities at UHW Perbanas Using The Waterfall Method
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Keywords

Information Systems
Scheduling
Super Softskill Mentoring
Waterfall
UML

Abstract

This research on the design analysis of the Mentoring Scheduling Information System for the Super Softskill Mentoring (SSM) program aims to develop a system design that will minimize risks during the actual system development phase. The SSM Scheduling Information System is intended to facilitate the scheduling of mentoring sessions—one of the SSM activities—for each mentoring group based on the available schedules (when there are no classes) of the selected mentors and mentees. The Waterfall methodology used in this research consists of the following phases: Requirements Analysis, Design, Development, Testing, and Maintenance. However, in this research on the SSM Activity Scheduling Information System, only two stages of the method were implemented: the Requirements Analysis stage and the Design stage. The results of the requirements identification and system design in this research will be presented in three aspects: business process design using the Unified Modeling Language (UML), database design using the Entity-Relationship Diagram (ERD), and system interface design using Mockups and the User Interface. The UML diagrams used in this study include: Use Case Diagram, Activity Diagram, Sequence Diagram, Class Diagram, and Statechart Diagram. The design to be developed in this study is based on the results of interviews and observations conducted during the initial phase of the research, in which interviews were conducted with representatives from the Student Committee and participants of the 2024 SSM program who served as Mentees, Mentors, and Managing Partners.

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